Teaching and Learning Projects
Projects on this page represent a selection of the work of multiple departments.
Flash Futures Writing Workshop
The Libraries collaborated with NC State University Theatre to offer an intensive workshop bringing people together to write scripts for 10-minute audio scenes from the future.
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Contributing departments: Open Knowledge Center, Non-Library Faculty
Voices of the Russell School
A multifaceted project that brought together members of the local community with the Libraries, the College of Education, and DELTA to present the history and voices of the Historic Russell School, a Rosenwald School built in 1926 in Durham County, North Carolina.
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Contributing departments: Collections & Research Engagement, Non-Library Faculty, Learning Spaces & Services
Visualization Spaces Development Kit for Unity Game Engine
Augmenting an industry-standard creative tool to better suit the needs of our students, instructors, researchers, and other campus creators in a one-of-a-kind Libraries space.
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Contributing departments: Collections & Research Engagement, Learning Spaces & Services
Wicked Problems, Wolfpack Solutions Open Course Library
We created a website to openly share presentations from the Wicked Problems, Wolfpack Solutions course with educators, prospective students and their families, alumni, and the general public.
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Contributing departments: Collections & Research Engagement, Acquisitions & Discovery
Beyond the Barricades, Reimagined
This project offers a reimagined visualization of anti-apartheid photography published during the heights of state brutality in South Africa. Utilizing the Visualization Studio at the Hill Library, viewers may wander in this digital exhibition to see and experience the memory of apartheid through stories of South African resistance.
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Contributing departments: Collections & Research Engagement
Empowering Undergraduate Research and Educational Experience with Data Science
Librarians in the Data & Visualization Services department partnered with researchers in the Department of Materials Science and Engineering to develop interactive data science instructional materials for a grant funded online educational module.
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Contributing departments: Data Science ServicesMapping for Habitat for Humanity
Caldwell students create maps that help Habitat for Humanity communicate about regional housing needs to local leaders.
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Contributing departments: Data Science Services
The Escape Room
An interactive, game-based experience which introduces students to various elements of the library.
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Contributing departments: Learning Spaces & Services
How much money did you spend on textbooks?
In March 2018 the Libraries' Alt-Textbook Project team placed whiteboards in the D. H. Hill Jr. and Hunt libraries with the question "How much money did you spend on textbooks?" Students answered.
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Contributing departments: Learning Spaces & Services, Open Knowledge Center
The Inaugural Collegiate Game Jam
The inaugural NC State Collegiate Game Jam was a four-day creative sprint held on September 25-28, 2025 that mobilized NC State students to build playable games and digital art from the ground up.
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Contributing departments: Learning Spaces & Services, Finance & Business, Information Technology, User Experience, Libraries Communications, Operations, Logistics, & Environments, Non-Library Faculty, Development
Graphic Narratives: The Bayeux Embroidery as Visual History
Students experience the Bayeux Embroidery in life-sized digital replication on the walls of the Visualization Studio and analyze medieval visual narratives by applying Scott McCloud's Understanding Comics.
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Contributing departments: Collections & Research Engagement, Digital Library Initiatives (DLI)
Digital Field Trips: Viking Graffiti in Neolithic Orkney
History students experience Neolithic remains, transcribe and transliterate runic graffiti, and interpret graffiti in relation to its space and place. The use of an immersive environment brings alive the questions and theories of the anthropology of writing and the archaeology of space.
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Contributing departments: Collections & Research Engagement
Textbook Program
The information on this page is no longer being updated and may be out of date. The NC State University Libraries Textbook program is designed to reduce the burden of rising textbook costs on our student population, by purchasing and placing on reserve at least one copy of every required textbook at NC State. NC State students, faculty, and staff may search for Textbooks on reserve. The program complements our other textbook efforts, such as the Alt-Textbook Project.
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Contributing departments: Collections & Research Engagement, Access Services, Acquisitions & Discovery
Using Livestreaming to Reach Beyond Hands-on Learning Spaces
A Libraries channel on a popular live streaming platform that features our Makerspace, VR Studio, and Libraries staff.
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Contributing departments: Learning Spaces & Services
A Personal Librarian Program for Transfer Students
A program for transfer students where each new transfer student is assigned a personal librarian.
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Contributing departments: Learning Spaces & Services
NCSU Libraries Mobile Scavenger Hunt
The NCSU Libraries Mobile Scavenger Hunt is an interactive, technology-rich way to introduce students to the library. Developed in response to student and instructor feedback, it leverages the motivating power of situated learning and the fun of team game dynamics to orient students to the Libraries’ spaces, promote the use of emerging technologies, and foster confidence in using the Libraries’ collections.
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Contributing departments: Learning Spaces & Services