The D. H. Hill Jr. Library will be closed this summer for electrical infrastructure repairs, starting May 5, 2025. About the Hill Library closure →
Updated Apr 9 11:07am
The D. H. Hill Jr. Library will be closed this summer for electrical infrastructure repairs, starting May 5, 2025. About the Hill Library closure →
Updated Apr 9 11:07am
The Studios provides instruction on the skills and technologies found in our hands-on learning spaces in the Hill and Hunt Libraries including the Makerspace, Innovation Studio, Gaming and VR Studio, Live Capture Studio, and Media-making spaces. From helping to extend existing assignments to include multi-modal outcomes (such as physical prototypes, podcasts, graphics, or immersive media) to adding new activities or teaching particular technologies, we’re here to help.
Here's our menu of instructional offerings.
Students often get overwhelmed by the sheer amount of possibilities when faced with a large open-ended assignment. This session helps students brainstorm different ideas and scope their project so that it’s ambitious but still possible.
In this session, our instructors will:
Request this instruction session (select "Makerspace or Virtual Reality Instruction")
Critical making is a process that combines critical thinking and creative making to explore, critique, and reimagine the world. Low fidelity prototyping uses simple and inexpensive materials to quickly create and test ideas. This session helps students learn how to use low fidelity prototyping to engage in critical making and express their vision.
In this session, our instructors will:
Request this instruction session (select "Makerspace or Virtual Reality Instruction")
Students often need assistance understanding the difference between writing a paper and writing for audio production. Turning a 500 word paper into a 2-3 minute podcast is challenging. This session helps students learn how to write for a podcast as well as identify sounds or other media to include.
In this sessions, our instructors will:
Request this instruction session (select "Digital Media Instruction")
Video is a powerful medium to communicate your ideas, showcase your work, or tell a story. However, creating a video that is engaging, clear, and professional can be challenging. This session helps students learn how to plan, record, and edit a video using various tools and techniques.
In this session, our instructors will:
Request this instruction session (select "Digital Media Instruction")
In this activity, students are introduced to the capabilities of virtual reality, VR headsets, motion tracking technology, 3D scanning and photography hardware, and other key equipment in the field of human-computer interaction. Using the state-of-the art equipment in the Libraries’ Virtual Reality Studio, students will be exposed to core concepts of virtual reality and immersive media.
This session benefits from the Libraries’ deep catalog of VR applications and creation software as well as our dedicated spaces for exploring extended reality. This lesson can emphasize topics of interest to the particular course, curating applications with high relevance based on instructor intention and pedagogy needs.
In this session, our instructors will:
Request this instruction session (select "Makerspace or Virtual Reality Instruction")
3D scanning an object is a great way to bring a physical object into a digital project. Using a few different techniques, students can capture dimensional and texture information to place in a VR/game environment, 3D Print, showcase in a virtual gallery, or further modify via a CAD program. This session teaches the basics of 3D Scanning and helps students understand its strengths, weaknesses, and applicable areas.
In this session, our instructors will:
Request this instruction session (select "Makerspace or Virtual Reality Instruction")
Creating immersive 360° video and photography can be a challenge for students who are new to this media type. Bringing that media into a program like Wonda VR allows students to annotate their environment to share their research, discoveries, or insights. This session helps students understand how to capture immersive photography and annotate it.
In this session, our instructors will:
Request this instruction session (select "Makerspace or Virtual Reality Instruction")
Starting in 2023, the Innovation Studio team has been exploring generative AI (artificial intelligence) and how to bring it into the classroom. For example, we have been figuring out student access to tools such as Midjourney AI, exploring pedagogical approaches to these new and provocative tools, and drafting versions of workshops that challenge students to use them creatively and reflect on their profound implications. We have worked with a few courses thus far, with each engagement different than the previous one. We hope to launch a general workshop soon; in the meantime, if you’d like to explore this new world with us, please reach out via our email or form below.
In this session, our instructors will:
Request this instruction session (select "Innovation Studio")
The Innovation Studio is an exhibition space for sharing student work with a broad audience. Our interactive projection tables can display digital media (text, video, and audio) and can incorporate physical or interactive creations.
We collaborate with courses to develop work for the space, often meeting with studetns early in their projects to discuss the Innovation Studio’s context, goals, and audience. Making an exhibit gives students the valuable experience of communicating their disciplinary knowledge to a general audience.
In this session, our instructors will:
Request this instruction session (select "Innovation Studio")
The Innovation Studio is available to showcase student work in the form of digital/hybrid poster presentations on the Innovation Studio’s tables. On each of our 4 projection tables, we can show 4 posters, for a total of 16 at a time. We can also easily swap sets of posters, to accommodate larger groups with multiple sessions. Posters can be shown without the cost and hassle of printing, and can be made hybrid by leaving space in one’s design to place physical or interactive components on the table as part of the display. When submitting poster files for display in the Innovation Studio, the best fit is a 2:1 aspect ratio, and it is important that they are high resolution (1920x960px or higher); PNG files are preferred. Innovation Studio staff are available to talk courses through this process, and we can provide a design template as needed.
In this session, our instructors will:
Request this instruction session (select "Innovation Studio")
We work with anyone that teaches courses at NC State University, including graduate students.
The class can meet wherever is best and most convenient for you and your students. This could be one of the Studios, a classroom in the library, your own classroom or online.
Schedule as soon as you begin to think of an instruction idea or implementation for your class.
If you require or prefer instructional content and materials that we do not currently have listed here, that’s okay! We can also collaborate with you on constructing new materials or help connect you to parties that may be more in alignment with what you need.
Yes! You can request multiple sessions from different spaces, though we tend to limit it to one session in each space per course so an English 202 course could visit both the Makerspace and the Gaming and VR Studio, but only one time in each space.
Yes! The Studios team can offer many of these instruction sessions entirely virtually and can work with you to adapt our sessions to online or hybrid classes.
Yes, please do! The easiest way to get help is request a technology consultation. This helps Studios specialist pair you up with the right expert to help solve your problem or get your project off the ground.
There is no cost for any NC State affiliates to use the Studios. The Studios has a collection of materials and supplies to facilitate courses in the Makerspace, Gaming and VR Studio, Digital Media Production Spaces, and the NC State Gaming and Esports Lab.