Student Work Projects
Projects on this page represent a selection of the work of multiple departments.
Flash Futures Writing Workshop
The Libraries collaborated with NC State University Theatre to offer an intensive workshop bringing people together to write scripts for 10-minute audio scenes from the future.
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Contributing departments: Open Knowledge Center, Non-Library Faculty
PrideFest Exhibit for LGBTQ+ History Month
An immersive exhibit hosted by the NC State University LGBTQ Pride Center and the Libraries celebrating Pride by highlighting LGBTQ+ history, stories, media, advocacy and accomplishments.
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Contributing departments: Collections & Research Engagement
Visualization Spaces Development Kit for Unity Game Engine
Augmenting an industry-standard creative tool to better suit the needs of our students, instructors, researchers, and other campus creators in a one-of-a-kind Libraries space.
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Contributing departments: Collections & Research Engagement, Learning Spaces & Services
Aquarium: Ambient Experience for Large Displays
"Aquarium" is a virtual oasis of tranquility designed for the Libraries' numerous immersive media showcase spaces, including the Cyma Rubin Visualization Gallery and Teaching & Visualization Lab. This demonstration offers visitors a dynamic and soothing environment that transports them to an underwater world full of vibrant marine life. "Aquarium" utilizes the Visualization Gallery Development Kit (visSDK) for presentation in our high-tech spaces.
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Contributing departments: Learning Spaces & Services
"Mason": An Adventure Platforming Game for the Visualization Studio
"Mason" is an action-adventure video game demo made by NC State alumnus RJ Washington and adapted specifically for the Visualization Studio at the D. H. Hill Jr Library. In this 360-dregree adaption of Mason, users are surrounded by the game environment, with the titular character remaining in the center of the screen as the world moves around the player.
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Contributing departments: Learning Spaces & Services, Collections & Research Engagement
Showcasing Student Creativity via Holograms
To exhibit student and campus community creativity, the Libraries' Virtual Reality staff have utilized 3D digital displays (or 'holograms') within our buildings. These light field displays allow a better understanding of the creativity, scholarship, and interaction possible via natively 3D media.
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Contributing departments: Learning Spaces & Services
Beyond the Barricades, Reimagined
This project offers a reimagined visualization of anti-apartheid photography published during the heights of state brutality in South Africa. Utilizing the Visualization Studio at the Hill Library, viewers may wander in this digital exhibition to see and experience the memory of apartheid through stories of South African resistance.
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Contributing departments: Collections & Research Engagement
In the Writing: Personal Letters of African American Leaders from the Mark E. Mitchell Collection
A pop-up exhibit displaying rare, personal letters of African American historical figures revealing their unknown interconnectedness and conveying that their "revolutions" were catalyzed not in solitude but collaboration.
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Contributing departments: Collections & Research Engagement
The Inaugural Collegiate Game Jam
The inaugural NC State Collegiate Game Jam was a four-day creative sprint held on September 25-28, 2025 that mobilized NC State students to build playable games and digital art from the ground up.
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Contributing departments: Learning Spaces & Services, Finance & Business, Information Technology, User Experience, Libraries Communications, Operations, Logistics, & Environments, Non-Library Faculty, Development
Graphic Narratives: The Bayeux Embroidery as Visual History
Students experience the Bayeux Embroidery in life-sized digital replication on the walls of the Visualization Studio and analyze medieval visual narratives by applying Scott McCloud's Understanding Comics.
Report published on
Contributing departments: Collections & Research Engagement, Digital Library Initiatives (DLI)