Open Pedagogy Pit Stop Projects
Projects on this page represent a selection of the work of multiple departments.
Open Pedagogy Pit Stop: Bridging Invisible Landscapes Through a Virtual Reality Experience
In collaboration with the Libraries and with the support of the Department of World Languages and Cultures, Senior Lecturer Samuel Sotillo created an interactive VR experience of Castalla Castle to help his students immerse themselves in the physical landscape of the literature they were learning about in class.
Report published on
Contributing departments: Open Knowledge Center
Open Pedagogy Pit Stop: Touring the Forests of North Carolina From Your Classroom
Dr. Marcelo Ardon leveraged virtual reality and peer feedback from the Open Pedagogy Pit Stop program to create interactive, student-created forest tours—bringing accessible field experiences directly to large introductory classes.
Report published on
Contributing departments: Open Knowledge Center, Learning Spaces & Services, Collections & Research Engagement
Open Pedagogy Pit Stop: The Nutrition Adventures
Dr. Renee Harrington built an interactive nutrition game in collaboration with the Libraries and DELTA to help gamify healthy habits.
Report published on
Contributing departments: Open Knowledge Center, Learning Spaces & Services, Collections & Research Engagement
Open Pedagogy Pit Stop: A Case Study on How Google Gemini Can Help Build Educational Tools From Scratch
Dr. Stephanie Mathews partnered with the Libraries through the Open Pedagogy Pit Stop Program to use Gemini to help build a web-based platform to assist students in identifying biochemical test results.
Report published on
Contributing departments: Open Knowledge Center, Learning Spaces & Services