NCSU Libraries Fellow Pete Schreiner was invited to the University of Oklahoma’s Innovation Hub in June to participate in a national forum about how libraries can support emergent uses of digital 3D objects and Virtual Reality (VR).
The event was the second of three forums funded by an Institute for Museum and Library Services (IMLS) grant given to Virginia Tech, Indiana University, and the University of Oklahoma for a project entitled “Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse.” The forums will produce a roadmap and white paper for library adoption of 3D and VR services to support new ways of interacting with research and educational content.
Schreiner was part of a conversation addressing 3D/VR Visualization and Analysis, focusing on areas including hardware and software design, usability testing, course integrations, and human-centered issues of 3D/VR technology use.
“Immersive 3D and immersive technologies like virtual reality (VR) have vast potential to enhance the way we interact with information, perception, and learning,” Schreiner says, “but to be most effective, standards for creation and re-use need to be developed. The forum brought together librarians, instructional technologists, and industry representatives to gather information from the front lines of immersive tech early adoption, and to help develop best practices. I had valuable input to share from the NCSU Libraries’ forward-thinking work in supporting virtual reality (VR) and augmented reality (AR) in our spaces.”