Play some new games and learn some new things! And also—candy! Join the NCSU Libraries for the second “Raiders of the Lost Arcade” inclusive gaming event on Tuesday, Feb. 20 from 2:00-4:00 p.m. in the D. H. Hill Library Fishbowl Forum.
The event is the first in the spring season of “Making Space” events, a series of public talks, workshops and programs that center on gender diversity and inclusion in STEM as it intersects with race, ethnicity, ability and sexuality. Making Space aims to confront bias and systemic barriers to inclusion in the STEM fields by presenting the experiences and perspectives of underrepresented groups in science and technology, including people of all identities and abilities. In doing so, we seek to inspire all members of the NC State community to take on new skills, learn emerging tools, and be creative with technology.
All events are free and open to the public. Making Space is generously sponsored by Pentair.
The spring 2018 Making Space series features:
“Raiders of the Lost Arcade”
Tuesday, Feb. 20, 2-4 p.m. in the D. H. Hill Library Fishbowl Forum
In this informal drop-in session for gamers of all levels and interests, we will be playing a curated selection of games including Papo & Yo, Hellblade: Senua's Sacrifice, and Never Alone (Kisima Inŋitchuŋa) for platforms including Steam, Playstation 4, Nintendo Switch, and Makey Makey. These games explore coping with abusive family, mental illness, and native sovereignty, and encourage experiential learning, storytelling, and empathy building.
The Libraries’ diverse game collection also shows a spotlight on the great equipment we have to engage with video games, including VR equipment for checkout and in our VR Studio. The games all explore different ways that video games can illustrate diverse narratives, aspirations, and life experiences.
“Making Space Zine Workshop”
Wednesday, Feb. 28, 6-8 p.m. in the D. H. Hill Library Fishbowl Forum
Join us in this hands-on introduction to the wonderful world of zines! Zines are pamphlets which are self-made and distributed, with content including comics, recipes, political discourse, research and personal stories. Kelly Wooten, women's history archivist from Duke University Libraries and with a background in Women's Studies and English literature, will give a brief history of zines, before guiding participants through making their own zine to take home. Participants from all backgrounds and disciplines are encouraged to participate; all materials will be provided. Registration required.
“Making Space - Dark Patterns with Caroline Sinders and Mani Nilchiani”
Tuesday, March 13, 4-5 p.m. in the D. H. Hill Library Fishbowl Forum
Caroline Sinders and Mani Nilchiani will discuss their work on Dark Patterns—a web VR interactive narrative of surveillance and privacy in a near-future scenario. The game imagines what the feature of IOT devices and UX will look like, what internet regulation looks like to a user, and what the future of protest can be.
Sinders is a designer and researcher at the Wikimedia Foundation, a Creative Dissent fellow with YBCA, and has held fellowships with Eyebeam, the Studio for Creative Inquiry and the International Center of Photography. Nilchiani is an artist, programmer and musician from Tehran, Iran who lives and works in New York where he works as a software engineer at New York-based startup Architizer.
“Making Space - Carla Gannis”
Tuesday, March 27, 4-5 p.m. in the D. H. Hill Auditorium
Carla Gannis, originally from Oxford, North Carolina, today lives and works in Brooklyn. A visual storyteller, she works in a variety of media including digital painting, animation, 3D printing, drawing, video projection, interactive installation, performance, and net art. Gannis will describe her creative process and techniques, and how she draws inspiration from her North Carolina childhood. Her artwork—such as The Garden of Emoji Delights, in which she reconstructs Hieronymus Bosch’s triptych with emoji—has received widespread attention.
“Face-to-Face Digital Games,” a talk by Kaho Abe
Tuesday, April 17, 4-5 p.m. in the D. H. Hill Fishbowl Forum
Kaho Abe is a game designer and media artist based in New York City interested in improving social and personal experiences through the use of technology, fashion and games. She designs games and builds custom controllers with the hope to bring people together in new ways, face to face, in public spaces. Her work is a result of her lifelong interest in technology, her love of social games and her previous career as a fashion designer. Kaho also shares her practice by developing content and teaching Playable Fashion, an afterschool program for highschoolers, originally taught at Eyebeam Art and Technology Center. She also teaches classes about building custom game controllers at the New York University Game Innovation Lab. Kaho will be discussing her practice and what the future may hold for digital games.
“Glove Controllers," a workshop with Kaho Abe
Wednesday, April 18, 6-9 p.m. in the D. H. Hill Makerspace
During this workshop, participants will be introduced to concepts in wearable interfaces, construct their own simple glove controllers, and mod a sample interactive experience.