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Prototyping VR worlds for the Web Workshop

Category: Virtual and Augmented Reality

Tags: makerspace, virtual reality

Technologies are changing how we create and consume content, engage in human - human and human - machine interactions, and how information is contextualized within physical space. Using the web as an open and accessible platform and the browser as an increasingly powerful development environment, a rather young but rapidly maturing ecosystem of web-based virtual reality is being developed by the community and supported by foundations such as Mozilla.

Join artists Caroline Sinders and Mani Nilchiani, creators of the web-based VR experience Dark Patterns, for a VR workshop. This workshop serves as an entry point to designing and prototyping VR worlds. During this workshop, participants will work in groups to to ideate and prototype interactive web-based VR experiments using standard smartphone and Google Cardboard headsets. Participants will touch on general VR design best practices and gain hands-on experience in prototyping interactive VR scenes using A-Frame, an open-source WebVR development framework. Results will be shared in a group demo.

Workshop Pre-Requisites

Although it is helpful to have a background in coding, it is not required, as we will be using ready-made tools that abstract technical aspects to a great degree. A basic familiarity with web technologies and more specifically HTML will be helpful. No prior 3D development knowledge is necessary.

Attendees are highly encouraged to think about concepts they'd like to explore in VR prior to the workshop. You can bring your own smartphone and laptop or use of the ours. All participants will receive a Google Cardboard.

Online Resources


This workshop is not currently scheduled.

Please contact us to schedule this workshop or a personal consultation.

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