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Title page for ETD etd-12232008-161229


Type of Document Dissertation
Author Jhala, Arnav Harish,
URN etd-12232008-161229
Title Cinematic Discourse Generation
Degree PhD
Graduate Program Computer Science
Advisory Committee
Advisor Name Title
R. Michael Young Committee Chair
James Lester Committee Member
Jon Doyle Committee Member
Timothy Buie Committee Member
Keywords
  • Narrative Discourse
  • Intelligent Camera Control
Date of Defense 2008-12-08
Availability unrestricted
Abstract
Narrative is one of the fundamental ways in which humans organize information.

3D virtual environments provide a compelling new medium for creating and sharing nar-

ratives. In pre-rendered virtual environments like animated movies, directors communicate

complex narratives by carefully constructing them shot-by-shot. To do this, a lm's director

exploits the viewer's familiarity with narrative patterns and cinematic idioms to e ectively

convey a structured story. In real-time environments like games and training simulations,

however, a system has much less control over the stories that need to be told, since often

novel stories are constructed on demand and tailored to a speci c session or user's needs.

In many contexts, stories are built not solely by the system, but collaboratively with many

users whose choices for action contribute to the construction of unanticipated narrative

structure.

In the past, intelligent cinematography systems have been developed to automat-

ically record the actions of users within a virtual world and then to construct coherent

visualizations that communicate these action sequences. While these systems generate co-

herent visualizations, they do not attempt to address the careful construction of narrative

discourse based on established and identi able patterns of narrative communication. Cur-

rent automated camera systems take into account local coherence of shots and transitions

but do not address the rhetorical coherence of the communication across multiple shots.

I describe an end-to-end camera planning system - Darshak - that constructs visual

narrative discourse of a given story in a 3D virtual environment. Darshak uses a hierar-

chical partial order causal link planning algorithm to generate narrative plans that contain

both story and camera actions. Dramatic situation patterns commonly used by writers of

ctional narratives and endorsed by narrative theorists are formalized as communicative

plan operators that provide a basis for structuring the cinematic content of the story's vi-

sualization. The dramatic patterns are realized through abstract communicative operators

that represent operations on a viewer's beliefs about the story and its telling. Camera shots

and transitions are de ned in this plan-based framework as execution primitives. Repre-

sentation of narrative discourse as a hierarchical plan structure enables us to utilize 1) the hierarchical nature of narrative patterns and lm idioms through the hierarchy in decom-

positional plan operators, and 2) explicit representation of causal motivation for selection

of shots through causal links. I present an empirical evaluation of the algorithm, based

on cognitive metrics, for three properties of cinematic discourse: Saliency, Coherence and

Temporal Consistency.

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