Please use this identifier to cite or link to this item:
http://www.lib.ncsu.edu/resolver/1840.2/76
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| Title: | Hybrid reality games reframed: Potential uses in educational contexts |
| Date: | 2006 |
| Citation: | de Souza e Silva, A. (2006). Hybrid reality games reframed: Potential uses in educational contexts. Games and culture, 1(3), 231-251. |
| URI: | http://www.lib.ncsu.edu/resolver/1840.2/76 |
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