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Please use this identifier to cite or link to this item:
http://www.lib.ncsu.edu/resolver/1840.2/76

File Description SizeFormat
GamesandCulture06.pdf128KbAdobe PDFView/Open
Title: Hybrid reality games reframed: Potential uses in educational contexts
Date: 2006
Citation: de Souza e Silva, A. (2006). Hybrid reality games reframed: Potential uses in educational contexts. Games and culture, 1(3), 231-251.
URI: http://www.lib.ncsu.edu/resolver/1840.2/76

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