NCSU Libraries Focus Online
Volume 28 number 1 - Fall 2007
Constance Steinkuehler & Virtual Worlds: The 2007
I. T. Littleton Seminar
By Josh Wiilson, NCSU Librarians Association
When Constance Steinkuehler opened the 2007 I. T. Littleton Seminar
by joking that she had just enjoyed a lunchtime session playing
Nintendo Wii with former library director I. T. Littleton, she
gave her audience a taste of both her engaging speaking style and
an important facet of gaming culture. The point she made was that
gaming is a "leveler" in which participants' unique role
in the online group is what is valued, rather than their positions
in the outside world--and anyone can enjoy playing along.
As the featured speaker at the May 1 seminar, Steinkuehler emphasized
the diversity and inclusiveness of the gaming community and highlighted
the educational dimension of an activity generally viewed as "entertainment." Her
lecture at the D. H. Hill Library, "Digital Media Literacy
and Learning in Virtual Worlds," specifically addressed the
special forms of literacy necessary for participation in "massively
multiplayer online games (MMOs)," also known as virtual worlds.
After introducing MMOs such as Lineage and EverQuest to
a large audience of students, faculty, and library staff, Steinkuehler
stunned those unfamiliar with the phenomenon by quoting figures
on participation and economics. The largest MMO, World of Warcraft,
boasts 8.5 million paying subscribers worldwide. She also reported
that the value of real-world economic trade of virtual artifacts
in Norrath, a fictional planet within EverQuest, would
make it the seventy-seventh largest economy in the world. Steinkuehler
concluded that participation in these virtual worlds has become
"intellectually significant," necessitating study.
According to Steinkuehler, the tremendous interest in MMOs verifies
the reality of "pop cosmopolitanism," the concept that
trends in popular culture can steer learning and behavior. Steinkuehler
cited five major forms of behavior illustrating this point, of
which she discussed two in detail. First, collaborative problem
solving occurs naturally in MMOs, in much the same way that groups
of children or adults tackle work in teams. Second, new digital
literacy practices have emerged in MMOs that bear the hallmarks
of any sophisticated language, despite the pervading "literacy
scare" that falsely blames video games for declining language
skills.
Steinkuehler's research has garnered the attention of NC State
faculty from the College of Education and the Department of Computer
Science who are interested in instructional technology. Representatives
of both units attended the seminar, including members of NC State's
Liquid Narrative Group and Digital Games Research Center.
Relating her research to the concept of "third places," that
is, informal social spaces beyond the workplace and home, Steinkuehler
argued that virtual worlds are prime examples of these. Third places
should be neutral ground without serious consequences, where the
mood is playful and the population consists of both visitors and
regulars. Her comments evoked the Libraries'
recently inaugurated Learning Commons, where students move seamlessly
between conducting research, meeting friends, practicing class
presentations, and playing both traditional and online games.
Steinkuehler is an assistant professor in the curriculum and
instruction department at the University of Wisconsin-Madison.
Her doctoral dissertation was a two-year online cognitive ethnography
of the game Lineage, focusing specifically on the forms
of cognition, learning, and literacy required to play the game.
She teaches "Research in Online Virtual Worlds," "Analyzing
Online Social Interaction," "Gender and Technology," and "Critical
Instructional Practices on the Internet" and also runs the
annual Games, Learning, and Society Conference in Madison.
Her lecture marked the twentieth anniversary of the I. T. Littleton
Seminar, a series funded by an endowment established in 1987 to
honor Littleton upon his retirement from NC State as library director.
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