Multimedia Research Contest
The 2nd Annual Multimedia Rearch Contest has ended!
Congratulations to our winners, and thank you to everyone who entered this year!
Grand Prize Winner: Stephanie Huang, for Poverty and the Architecture of Segregation
Santhosh Radhakrishnan, for Feijoada, Kimono, and Baserri
Anahid Telfeyan, for Syrian Refugee Crisis
Nupoor Jalindre & Arthur Berger, for Indigenous Cultures
The NCSU Libraries is pleased to announce that next year's contest will be on the theme of "The Sustainability Balancing Act: Society, Economy, and Environment". Please watch this space for more details in Summer 2016!
The NCSU Libraries invites students to submit projects for the 2nd Annual Student Multimedia Research Contest. This year's theme is Food, Clothing, and Shelter.
What is a multimedia project?
Projects can take the form of 3D visualizations, games, animations, or other creative formats that communicate research insights in a visual or interactive manner. The contest will provide an opportunity for students to develop skills in presenting research visually, while taking advantage of a variety of technologies for communicating ideas.
Through a generous grant from Gale Cengage Learning, the Libraries will offer prizes totaling $1500.
Select projects will be publicly showcased within the NCSU Libraries.
More about the Theme: Food, Clothing, and Shelter
This year's theme was inspired by the three basic human needs which have served as common, motivating forces throughout human history. The drive to improve our food, clothing, and shelter has influenced the evolution of societies and communities of all types. Colleges and disciplines across NCSU engage in research designed to make improvements in these areas.
For this contest, we are looking specifically for multimedia projects which explore one or more of these themes within a historical, social, or cultural context. Not sure exactly what that means? Here's abrief overview:
- Historical context is looking at your topic through the lens of the setting or circumstances which existed at a particular time in history, or thinking about how your topic evolved over time with changing circumstances.
- Social context is looking at your topic through the lens of social groups, or the interactions and connections among groups.
- Cultural context is looking at your topic through the lens of values, traditions, and attitudes of the societies in which people live.
And here's an example:
A project focused exclusively on the science behind the fire retardant properties of clothing fabric would not be eligible for entry. But this topic could be adapted by looking at it through a historical, social, or cultural lens; by looking, for example, at why fire retardant fabrics were developed, or how the research to develop these materials related to the political, social, or government regulatory environment. You could also look at how these materials were received by the general public or specific groups, and/or how that changed over time.
Who is eligible?
Any NC State undergraduate or master’s student may enter. Both individual and group projects will be eligible.
Final projects must be submitted by February 1, 2016.
How do I enter?
If you have any questions about the contest, available technology, or conducting research, contact us and we'll be happy to help.
Previous Contest Winners:
Our grand prize winner for the 1st Annual Multimedia Contest was Mary-Katherine Hedrick, for her project "Philologists Who Chase", a non-linear web gamebook which explores digital media and offers an overview of linguistic subfields alongside biographical information on key philology practitioners in the 1700s.
Our honorary mention went to Cameron Vandenboom, Sasha Thomas, Jamie Clark, and Casey Reep for their project "Definitions of Personhood in the 18th and 19th Century Atlantic World: Race, slavery, and the Para-Human", a multimedia website which features slave narratives from the 18th century and interactive visualizations regarding the definition of personhood.
Both projects were shown on April 22nd at the D. H. Hill Visualization Studio.